﻿package blob.tutorialAnimations
{
    import org.flixel.*;

    public class jumpTutorial extends FlxSprite
    {
        private var Bjump:Class;

        public function jumpTutorial(param1:Number, param2:Number, param3:Boolean)
        {
            this.Bjump = jumpTutorial_Bjump;
            super(param1, param2);
            if (param3 == 1)
            {
                facing = RIGHT;
            }
            else
            {
                facing = LEFT;
            }
            loadGraphic(this.Bjump, true, true, 41, 123);
            addAnimation("test", [0, 1, 2, 3, 4, 5], 4, true);
            return;
        }// end function

        override public function update() : void
        {
            play("test");
            super.update();
            return;
        }// end function

    }
}
